This shouldn't count toward my 3d modeling II course, but I'm pretty proud that I just spent the last 8 hours making it not suck as much as it did, so I'm going to post it on the internet. got a lot more work to go on it, but I really like how it's turning out.
Some of the brushes are really weird to use, like the clip curve tool, which just cuts off any geometry on one side of a line, and flatten which seems to just average all the vertices within the brush down to being horizontal to the original sample area.
I still have no idea what polish actually does, but supposedly it's one of the best brushes to use for mechanical modeling.
Female characters are very difficult for me to really imagine, because for a lot of the faces I looked at their really isn't a fundamental difference the way the faces are set up. The profile view is really similar for both men and women, and even though I may work on it more it just kind of seems like the hair makes the face.
I named the files "Rebecca" because I couldn't put "robot face #4067" down as the project name, but I kind of like the name, and it kind of fits, I think at least.
I really need to flesh out the midsection more, so far it's just really a study in muscles. I really like the spine though, and just the way the back is set up.
I also need to make my leg concept more concrete. So far it's a combination between a scabbard and a combat high heel, which is really hard to imagine, let alone sculpt.
I'm not even going to attempt to paint this until 4500 tells me its due, and I'm going to keep working on the anatomy until I need a low poly one. Then I'll use topogun, and not the horrible mess that is Zbrush retopping.