Wednesday, December 5, 2012

Things that are keeping me from doing my actual assignments


I've been working on more general sculpts in between 4500 and 3d modeling class work.  I made this guy, and I think he looks like a less stylized version of the sniper from TF2, or alternatively what Joseph Gordon Levitt would look like if he didn't grow up to be Bruce Willis.  He doesn't age well in my mind.
getting better at the mouth
 That nose may seem a little bit off, but I was going for the idea that it had been broken and reset perfectly at least once, and there was this kind of residual scar tissue making a pad around the bridge of the nose.  His hair is still really screwed up, but really I'm just working on forms right now.  I don't think I'm going to paint this guy.
working on eyes, working on ears
Digi texture that may or may not eve be used
 I've also been working on this Digital texture for my 4500 class, which may or may not even be used.  Really it's an exercise in using the layers in Photoshop to do something which could probably be scripted in ten minutes.  I like to use the hundreds of layers though because it gives me more control if I ever want to randomize the colors or work on making it a straight gradient.  Also you can color code your layers and I think that's pretty neat.
I like layers, and saving everytime I do anything

I also want to upload some screens of the model I made for the extreme background of my 4500 project, because I think it's neat I was able to make an entire city in such a short time, even if it's pretty repetitive and not UV'd or textured yet.  The final version might be more varied, but it won't really be seen that much, and it kind of seems a waste to actually make a texture or bump map for it.

Dillon Lankenau: making cities in less than ten minutes since whenever now is

Sim city has prepared me well, now all I need is a natural disaster and some bald guy telling me I didn't invest in city plumbing.

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