Saturday, December 14, 2013
Thursday, November 7, 2013
Thursday, May 23, 2013
might as well try to keep current
I've been home for a while now, and I've been planning a whole bunch of different art. None of it's really come to fruition lately, but I have gotten pretty far into some pretty tough stuff. A couple of oil paintings, some digital models, a couple comic strips.
In the meantime here's some of the work I did last term. I think I could do it much better, but for right now it's about as good as I can blog.
In the meantime here's some of the work I did last term. I think I could do it much better, but for right now it's about as good as I can blog.
Wednesday, March 13, 2013
Not dead, only celebrating
I have been drawing constantly, and have now visited the Boston Museum of Fine Arts and the Rhode Island School of Design Museum, along with the breakers and a couple other famous mansions. Hell, I even went to the sandwich glass factory in my time off. Have you ever seen anybody blow glass? It's pretty damn awesome.
Anyway, I should be uploading a lot of new stuff this term, because two out of my three classes are art project based. plus whatever I work on in my spare time.
Anyway, here's a quick thing I did while waiting for my teacher to finish explaining Photoshop to the people who had never used it. I still learned things while I was drawing, so maybe I'm getting better at this shit.
Anyway, I should be uploading a lot of new stuff this term, because two out of my three classes are art project based. plus whatever I work on in my spare time.
Anyway, here's a quick thing I did while waiting for my teacher to finish explaining Photoshop to the people who had never used it. I still learned things while I was drawing, so maybe I'm getting better at this shit.
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Originally he was in a "come at me bro" pose, but it looked kind of stupid so I put in a huge tube, because that looks cool. |
Thursday, February 28, 2013
Gamuts
So painting in certain gamuts is pretty fun. This took me about an hour and a half, and probably would have taken me a lot less time if I had any idea what I was doing. Back to writing!
Friday, February 22, 2013
Larger Map
Thursday, February 21, 2013
Mono-saturation
Tuesday, February 19, 2013
Meridiem Luna
The project group for the lunar exhibit (proposal group 1, kinda) is really good. Come next week I won't have to deal with any more of this work whatsoever, but the art I made for the presentations yesterday turned out pretty damn cool. I'm proud of them, at least.
But seriously, it was an interesting experiment in creating and rendering a series of scenes in Maya and then taking them into Photoshop and using silhouettes to add a sense of size and usage to each of the rooms. The presentation went really well, and the images really helped bring a professional air to this student project. we had half the room of professional foundation curators come up to us and give us props for doing such a short, concise, and well rounded presentation. I think we had maybe 20 slides that we got through in less than 7 minutes. There's a video of it somewhere.
The concept is actually really cool: you have these kids come in from their respective school districts, and they find out they've been hired by NASA to help run the lunar base (handily renamed Meridiem Luna. By us. Me.) They register into a network (via ID card/RFID bracelet) that stores their progress through the exhibits, saves their achievements, and pinpoints the areas of the exhibit they did the best/worst in for future learning purposes, and then spread out into the museum to learn.
Each room is a self contained interactive experience, where the students/scientists can put to use their middle and high school critical thinking skills to solve real world problems that would happen 50 some years in the future on the moon. Like designing robots or playing socracqbasksprinting in 1/6th gravity. The idea was to inspire kids to learn more by giving them the same video game mechanics they would find on their phonogram television consoles.
Really this idea doesn't even need a physical location, with sufficient budget you could do this entirely virtual and spread it out to a potentially global audience. But I made pretty pictures, and I'm proud of them. So there.
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The water filtration lab is a great place to learn about the moon! |
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Those are red/blue anaglyph glasses, because the future is 3D. |
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That guy seems familiar. |
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Is he ever there to learn science? |
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He seems so serene about the explosion of forest coming from that weird half building. |
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I just... I don't know. |
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THERE HE IS AGAIN! |
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Did he plug those wires in? Why did he do that? |
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Is he making those robots worship him? Did he build them on the moon for this? |
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maybe coming to a Massachusetts near you. |
But seriously, it was an interesting experiment in creating and rendering a series of scenes in Maya and then taking them into Photoshop and using silhouettes to add a sense of size and usage to each of the rooms. The presentation went really well, and the images really helped bring a professional air to this student project. we had half the room of professional foundation curators come up to us and give us props for doing such a short, concise, and well rounded presentation. I think we had maybe 20 slides that we got through in less than 7 minutes. There's a video of it somewhere.
The concept is actually really cool: you have these kids come in from their respective school districts, and they find out they've been hired by NASA to help run the lunar base (handily renamed Meridiem Luna. By us. Me.) They register into a network (via ID card/RFID bracelet) that stores their progress through the exhibits, saves their achievements, and pinpoints the areas of the exhibit they did the best/worst in for future learning purposes, and then spread out into the museum to learn.
Each room is a self contained interactive experience, where the students/scientists can put to use their middle and high school critical thinking skills to solve real world problems that would happen 50 some years in the future on the moon. Like designing robots or playing socracqbasksprinting in 1/6th gravity. The idea was to inspire kids to learn more by giving them the same video game mechanics they would find on their phonogram television consoles.
Really this idea doesn't even need a physical location, with sufficient budget you could do this entirely virtual and spread it out to a potentially global audience. But I made pretty pictures, and I'm proud of them. So there.
Thursday, February 7, 2013
concept sketch updated
I updated my concept sketch from last year. Trying to make cleaner linework in Photoshop but still keeping the overall style of it. The design could still be a lot better, so I might work on this more later.
Tuesday, February 5, 2013
Sunday, January 13, 2013
Eyes and Dishonored
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The eye is another ztool |
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Dishonored makes all the faces seem damaged somehow |
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