Tuesday, February 19, 2013

Meridiem Luna

 The project group for the lunar exhibit (proposal group 1, kinda) is really good.  Come next week I won't have to deal with any more of this work whatsoever, but the art I made for the presentations yesterday turned out pretty damn cool.  I'm proud of them, at least. 

The water filtration lab is a great place to learn about the moon!

Those are red/blue anaglyph glasses, because the future is 3D.


That guy seems familiar.
Is he ever there to learn science?

He seems so serene about the explosion of forest coming from that weird half building.

I just... I don't know.

THERE HE IS AGAIN!

Did he plug those wires in?  Why did he do that?

Is he making those robots worship him?  Did he build them on the moon for this?

maybe coming to a Massachusetts near you.

But seriously, it was an interesting experiment in creating and rendering a series of scenes in Maya and then taking them into Photoshop and using silhouettes to add a sense of size and usage to each of the rooms.  The presentation went really well, and the images really helped bring a professional air to this student project.  we had half the room of professional foundation curators come up to us and give us props for doing such a short, concise, and well rounded presentation.  I think we had maybe 20 slides that we got through in less than 7 minutes.  There's a video of it somewhere.

The concept is actually really cool:  you have these kids come in from their respective school districts, and they find out they've been hired by NASA to help run the lunar base (handily renamed Meridiem Luna.  By us.  Me.)  They register into a network (via ID card/RFID bracelet) that stores their progress through the exhibits, saves their achievements, and pinpoints the areas of the exhibit they did the best/worst in for future learning purposes, and then spread out into the museum to learn.

Each room is a self contained interactive experience, where the students/scientists can put to use their middle and high school critical thinking skills to solve real world problems that would happen 50 some years in the future on the moon.  Like designing robots or playing socracqbasksprinting in 1/6th gravity.  The idea was to inspire kids to learn more by giving them the same video game mechanics they would find on their phonogram television consoles. 

Really this idea doesn't even need a physical location, with sufficient budget you could do this entirely virtual and spread it out to a potentially global audience.  But I made pretty pictures, and I'm proud of them. So there.

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