They're posted elsewhere, but they're kind of cool, and also 2d art.
Tuesday, February 5, 2013
Sunday, January 13, 2013
Eyes and Dishonored
![]() |
| The eye is another ztool |
![]() |
| Dishonored makes all the faces seem damaged somehow |
Wednesday, December 12, 2012
Final renders dump for 3d modeling
![]() |
| Anatomy Study |
![]() | |
| 43 year old woman |
![]() | |
| early version of 43 year old woman |
![]() |
| Environment study |
![]() |
| Anatomy study |
![]() | |
| anatomy forms study |
![]() |
| Hard surface modeling |
![]() |
| alphas can be difficult to get right from scratch |
![]() |
| given more time the base mesh would have been more complicated |
![]() |
| each of the "wires" are new subtools |
![]() | |
| Hard surface modeling |
![]() |
| The facial profile is definitely female |
![]() |
| Hard surface character |
![]() |
| UV's for hard surface character |
![]() |
| Fixed Walrus UVs |
![]() |
| It kind of looks like a turtle |
![]() |
| The bump mapping makes it look less like a mammal and more like a seal or something more wet |
![]() |
| The tusks UV's extend to the upper lip |
Wednesday, December 5, 2012
Things that are keeping me from doing my actual assignments
I've been working on more general sculpts in between 4500 and 3d modeling class work. I made this guy, and I think he looks like a less stylized version of the sniper from TF2, or alternatively what Joseph Gordon Levitt would look like if he didn't grow up to be Bruce Willis. He doesn't age well in my mind.
![]() |
| getting better at the mouth |
![]() |
| working on eyes, working on ears |
![]() |
| Digi texture that may or may not eve be used |
![]() | |
| I like layers, and saving everytime I do anything |
I also want to upload some screens of the model I made for the extreme background of my 4500 project, because I think it's neat I was able to make an entire city in such a short time, even if it's pretty repetitive and not UV'd or textured yet. The final version might be more varied, but it won't really be seen that much, and it kind of seems a waste to actually make a texture or bump map for it.
![]() |
| Dillon Lankenau: making cities in less than ten minutes since whenever now is |
![]() |
| Sim city has prepared me well, now all I need is a natural disaster and some bald guy telling me I didn't invest in city plumbing. |
Sunday, December 2, 2012
Mannequin work
I've been watching some of the zbrush workshop tutorials, and the Mannequin concept really caught my eye.
It's basically an armature made up of Zspheres. The ones provided with the software are pretty simple, and some tweaking was necessary to make their adaptive surfaces actually work. Some things I tried collapsed entire segments of the torso into itself, and others just wouldn't convert over to Polymesh for various stupid reasons.
What I tried to do was take a pose, convert it from adaptive z-skin to polymesh, then qRemesh to make it all one mesh, and then sculpt over that. It worked really well!
The main problem I had was getting the arm to be as thick as I wanted it to be, and not collapse in on the chest. In the end I just decided to leave the arm in and model around it, which proved to be kind of difficult because the hand itself is really skinny to start with. Maybe a quarter of what I have up there at the start, and there's some serious topology errors hidden behind the wrists.
The neck and head also turned out to be pretty thick, but the move brush fixed that easily.
And, after I had tweaked the head and face a lot more, I figured it needed to be painted. I focused on trying to make skin tones and color blending. I'm proud of the eyes, but I feel like the expression came out creepier than I wanted it too. I blame that on the eyes, unfortunately. Mouths still elude me.
It's basically an armature made up of Zspheres. The ones provided with the software are pretty simple, and some tweaking was necessary to make their adaptive surfaces actually work. Some things I tried collapsed entire segments of the torso into itself, and others just wouldn't convert over to Polymesh for various stupid reasons.
![]() |
| Mannequins are fun to pose! |
![]() |
| still wonky, but it worked! |
The neck and head also turned out to be pretty thick, but the move brush fixed that easily.
![]() |
| Still trying to work out the eyes and mouths. Noses are iffy too. |
![]() |
| Hair is forthcoming, trust me. |
Monday, November 5, 2012
Subscribe to:
Posts (Atom)











.jpg)




































